Xxxivilization naked8/12/2023 A lot of things are still obviously incomplete- windmills don't do anything, you are ALWAYS feared as a strict and ruthless leader even if your fear is 0, and there's simply nothing to interact with apart from the things you encounter while expanding and the odd random event. Once you get enough upgrades, your kingdom just runs itself, because the only things that have any kind of upkeep are units, and you really only need about a dozen of so of those to be able to beat the toughest encounter in the game (oddly, the grave robbers, who just have STUPIDLY high evade). Consequently, improving yourself tends to actively obstruct your attempts to improve your kingdom, except for the aforementioned dildo-pulling. Improving your body at the temple is currently meaningless and does nothing except affect some of your sex scenes (like with Florian and Flora- incidentally, why can't you fuck Florian?). Also, the combat mechanics are absolutely barebones to the point of being meaningless and I hope you're going to build on them a lot more. Other things, like answering the forest man's riddles or satisfying the witch, can be basically ignored in favour of beating them down with an army. Training is very costly for something that's not very useful- the only thing you really NEED to train anything for is having enough strength to pull out those damn dildos on the mountain squares so you can get mining spaces and enough intelligence to not be fooled by that Nigerian scammer (and even that first happened so late in my playthrough that money had become basically irrelevant by then). Interesting framework for building a game on, but at the moment the systems aren't really meshing into an interesting gameplay experience, which is an important thing when you're trying to make a porn game with as much game as porn (if not more). Think the market from Age of Empires if you want an example of what I mean for resource exchange.ĥ) What purpose do prisoners serve? Other than the ability to fight them in the arena as a sort of rematch?ħ) Could you add a way to destroy an improvement? The reason I ask is because those hunting shacks take up valuable forest space better put to use producing wood, especially once you unlock farms which are a significantly better food source.īut, even all those points aside, I like the game and want to see where it goes during development. Even though you could run into them pretty early on.Ĥ) Consider making it so that the market building lets me trade one resource for another, I spent most of the game with usually 1 or 2 resources at high levels and the rest depleted. The intelligence quiz in the forest also kicks me ass every time.ģ) Those butt pirates don't seem very balanced, in fact they seemed the strongest enemy in the game from what I could tell. I see a lot of potential in this, but I have some issues I'd like to throw out now that I've played it till the end of the current content.ġ) The fact I can only do 1 thing every turn is annoying, at the very least let me both pray to the Gods for free, praying shouldn't take a whole week to do.Ģ) It would be nice to know at least vaguely how much of a stat I need to be able to win some of the challenges, the dildo in the stone I've only gotten once, and the Witch in the Forest rejected me even with 30 Endurance (unless I needed another stat to get beat her challenge).
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